There are multiple people on the server using the neck (as it does not show in combat log) during arena. Trap will exist for 1 min. Fetish of Chitinous Spikes - ID: 21488 This was fine and dandy until people started figuring it out and abusing it (hiding it) in arenas. You can research this on several pages like http://wowhead.com or http://wowwiki.wikia.com or http://www.youtube.com/ In MaNGOS it was a formula constructed in the database. You know that all damage this dummy does is due to shockwave spell damage. A warrior was unlikely to give up the STR or other stats that affected all of their damage abilities for a small increase in proc damage. It was not submitted to github as nobody wanted it known what items would That said, the correlation between casting time or duration and the strength of a spell is not perfect. https://puu.sh/vMbCR/94b5f89990.png, Patch 3.0.3 spell power scaling - comments from Cloak of Fire with patch nerf I agree with all of this and especially the last part here. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. The damage of all Destruction spells scales with your skills up to 100%. Requires Engineering (205) Leaving the issue open as a developer has to close it. What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. tested and reported. Learn every spell (all ranks) for the class (except for spells learned as a talent)..learn all_recipes profession: Learn all recipes for the given profession and sets skill to max level..cooldown clear [spell_id] Clears the cooldown of the given spell_id … Fireball has a small damage over time component, but is not considered a hybrid spell, so it receives only the Direct Damage bonus to its direct damage component. The main permanent source of haste is from gear. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power ), Other items which have a similar proc to them are also affected in this manner.". The issue was mostly ignored save for Ragnaros items being fixed. Lower rank spells get lesser +dmg than higher rank ones. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. things that would have been hotfixed even in Vanilla if found at the time, that may not have been found or become widely known until far after Vanilla's lifecycle). Items like Neretzek, The Blood Drinker and force reactive disk used to scale well with spell power making them very useful to certain classes and specs. Related. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Ramstein's Lightning Bolts - item ID: 13515 - spell ID: 17668 Ramstein's Lightning Bolts For the former Mage talent, see Spell Power (mage talent). Against direct-damage spells (spells that deliver their full damage upon impact, such as Fireball, Mind Blast, and Earth Shock), this resistance is the percentage of damage resisted on average. tested and reported. The difference between the two values is 37, which is roughly 26.3% of 140. In fact, it doesn’t scale AT ALL. 18 min von perculia Blizzard has confirmed that the proc effect from The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. This needs to be fixed now, not hidden. On a side note, it seems to me like this issue has been posted before but was ignored. I think every spells have to be fixed individually (not completely sure). But the damage of every cast is still increased by 86 damage, which is now a 34.4 dps increase. Core/Item: Stop damage shield auras from scaling with modifiers. so if you have a spell with 100 base and 50% of spellpower scaling you will do 120dmg with your +40 item. Haste rating can also be added to gear with enchantments and gems. Ofc they didn't change scaling in classic remake because they want it to be like it was in past. https://www.youtube.com/watch?v=-ycYWFWaMDE, Include the ID for the game objects, npcs (creatures,pets,minions), spells, items, quests, instances, zones, achievements, skills, You can research this on several pages like http://wotlk.openwow.com or http://wowhead.com/. I'm gonna keep making this report until I see efforts to fix this. Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. P.S. This means that the issue exists in game at the moment i wrote this message. The changes/fixes will be applied with the NEXT changelog on the liverealm in the future. Neretzek, The Blood Drinker is broken, its damage and lifesteal proc did not get bonus scaling from spell power value, while it should, other wepons with similar procs, like Corrupted Ashbringer also could be affected by this bug Here is an old vanilla video showing Neretzek proc damage and healing numbers both benefits from spell power If mind flay could crit and receive the full benefit from spell damage you could see Spriest top end damage increase by nearly 200 dps. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. Darkmoon Card: Maelstrom - ID: 19289 From what I remember (and from what I read) this mechanic was intended to scale with SP during Vanilla. Let’s say you have +200 spell damage in total, you use rank1 arcane missiles but you will only gain about 20 more damage for your full channel of the spell. The addition of spell power effects may change the mana efficiency of a spell significantly. Hello, a fix for this issue was produced 7 days ago by @robinsch (Thank you), it is just a matter of time until it is applied to live. Sign in Scorch: Damage is increased by 42.8% of bonus Spell Damage Increased Spell Damage is split into two categories: Overall Spell Damage and magic school damage. If getting this fixed means that we need 50 people using this, then I'll take that over this not getting fixed at all. in Vanilla, Imp SoR scaled with spell dmg from gear/items only; in TBC, Imp SoR scaled with spell dmg from gear/items but also all other bonuses on top such as an on-use spell damage trinket, Sanctity Aura, One-Handed Specialization and Holy Guidance which further boosted your spell dmg by 35% of your total Intellect when 5/5 Razor Gauntlets - item ID: 18326 - spell ID: 20886 Thorns Dmg+3 Have a question about this project? Unlike ALL other items sharing the SAME tooltip (“Chance on hit: Steals X to Y life from target enemy”) — e.g. now, this guy could jsut be wrong/lying i guess but theres multiple old comments there from 2006 that agree with him at least, and they wrote this on patch 1.12 so if its correct then at least soem item procs should scale fully even in late vanilla. In fact, it doesn’t scale AT ALL. Razor Gauntlets - ID: 18326. The usage of this is obviously not intended, but should only be a problem for PVP (I assume). I will also keep looking for more. I just tested the weapon Neretzek, The Blood Drinker, from AQ40. We'll see what Blizzard ends up doing. Zin-blackrock 10 July 2019 19:48 #16 Spriests are basically the best duelists in the game with gear (at least r10 pvp set) but expecting to get “scaling gear” is unrealistic for a very long time. Mine hit for 1200, ICC gear will be 2k/ea. Reagents: Mageweave Cloth, Solid Blasting Powder (3), Unstable Trigger: Goblin Sapper Charge. Only once the issue was marked with "Fixed - On Live Server", you can find the fix on your game server. As of Patch 6.0.2, all DoT and HoT effects scale with haste. A paladin or shaman getting a little extra damage on Neretzek procs because of the spellpower on their hybrid gear wasn't that big a deal. I can Confirm the issue and will combine the list of items together with the spells they cast. That's an increase of 28.7 dps. By clicking “Sign up for GitHub”, you agree to our terms of service and Based on this (gave the list to Cheno) quite a few where missed and I suspect they all scale accordingly due to the same functions. Talisman of Binding Shard - item ID: 17782 - spell ID: 21991 Talisman of Binding Spell power increases the damage amount of damaging spells and the healing amount of healing spells. https://www.youtube.com/watch?v=eMyoPqDHjf0, https://www.youtube.com/watch?v=-ycYWFWaMDE, http://wowwiki.wikia.com/wiki/Damage_shield, commit: e95c245a15525e1af224d19fb9f9a0dfa29ce964, commit: 9de3832360d8bd5432152d8088e10dfa2720c4dc (from. https://puu.sh/vMb7W/e61819fe0a.png, Patch 2.4.1 spell power scaling - comments from Drillborer Disk I was checking out a few items and they seem really inconsistent when it comes to procs and damage scaling through spell power. here's a link to a good +Damage calculator: The beneficial Spell Damage stats for Mages are Spell Damage, Frost damage, and Fire damage. Multiple items from vanilla with the attribute "when struck in combat" or similar attributes, seems to scale with spell power. You signed in with another tab or window. Counters the enemy's spellcast, preventing any spell from that school of magic from being … The size of spell crits depends on the character's class and spec, as well as the spell cast: All healing crits heal for 200% of the normal amount; All druid, mage, priest, shaman and warlock crits deal 200% normal damage; Elemental shaman crits deal 250% normal damage through [Elemental Fury]. If I lost you anywhere in this pile of text, please tell me , good luck. Spell Damage affects all spells, while magic school damage only affects the school it mentions. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. If there are more items like these (that shouldn't scale with SP) please comment below. By increasing a periodic effect's tick rate, the effect's damage or healing is dealt more quickly. Alongside the basic spells, you can spec into certain extra spells. We dont know how they will be rolling out patches, whether it will be a progressive cycle or a cumulative patch with no further changes. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Scaling the spell power coefficient helps preserve the base mana efficiency of spells. Did the nerfs come all in one major patch or can we look forward to some procs scaling well again in vanilla. Talents with +% Damage (Firepower, Piercing Ice, Arcane Instability, Arcane Power) is multiplyed ->after<- +Damage in the formula, so the effect will naturally scale with you collecting +Damage eq. Blizzard named it classic so it's classic It's lile calling bfa battle for andorhal If you want spell dmg you need items that increase spell dmg, intellect does not affect spells dmg. Currently they scale with spell damage, but scale rate is inconsistent(on Sulfuras around 12%, DCM around 19% - by my tests). The spells damage will be increased by 86 damage because of your gear. (i.e. http://wowwiki.wikia.com/wiki/Damage_shield. Dal-wow is like the special kid in class when it comes to actually getting fixes pushed to live but I hope this can motivate them to prioritize it higher. Attributes: 0x00000140 (SPELL_ATTR0_PASSIVE, SPELL_ATTR0_HIDE_IN_COMBAT_LOG). Issues without proofs will be closed and tag On Hold will be added until the proof is provided. Include Screenshots from the issue if necessary, Taken from a druid with me using auto attacks: This, plus more additions will be on the live server after the next maintenance. Hello, thank you for the report @Chenocide and @Akensai ! They were talking about technical exploits like messing with the server and they were probably also including certain walljumping, but I'm confident it'd expand to the last bit of what you said. People were exploiting it before I posted this. Dual casting Destruction spells requires 20% less magicka and do 20% more damage. "Spell Power" redirects here. Its baseline damage range was 67 to 68 damage per proc. Do you know which one is it? If you look at item procs that scale with spellpower, what classes they were usually useful for, and how Blizzard ended up nerfing them, it seems pretty obvious that almost none of them were ever intended to scale with it at all. Combining all of these items on one character should not amount to the point where level 70+ characters and npcs die in just a few hits. This is a great spell to use while leveling, but is not used at Level 60 because its damage does not scale with attack power and it takes up a debuff slot. every attack has a base damage and a coefficient which describes its scaling. Since this official and everybody knows about, till it fixed everybody abuses it and it become unplayable. Press question mark to learn the rest of the keyboard shortcuts, https://classicdb.ch/?item=19852#comments. https://puu.sh/vMbLk/922a2ccb04.png. 1. In alpha build 26010, we found that Melee & Hunter abilities which were previously based on weapon damage now instead use attack power as a direct coefficient.On live, attack power based abilities ignore weapon damage entirely, raising questions of whether weapons would scale poorly for everyone without greatly increased stats, weapon damage would no longer exist, or some other unknown change. Hope you enjoy! [Mechanics] Spellpower scaling with "when struck" items. here's a link to a good +Damage calculator: privacy statement. Hi everyone. Edit: Adding to list of items It means that pretty quickly there's nearly no reason to ever cast a low level damage spell. Especially with ICC on the way and massive SP amounts. I couldn't find any report relevent to this issue. Fetish of Chitinous Spikes - item ID: 21488 - spell ID: 26168Chitinous Spikes Traps can only be placed when out of combat. Heart of Wyrmthalak - ID: 22321 ... 75. Then I … Prior to Patch 3.0.2, the attribute known as spell damage would only increase the effects of damaging spells. WoW Classic Not A Bug List - Neretzek's Proc Doesn't Scale with Spell Damage geposted vor 4 std. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. All the new AQ spell Ranks follow the same above calculations if anyone was curious. Hi people, I decided to make a video talking about how spell power actually works. 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