Currently they scale with spell damage, but scale rate is inconsistent(on Sulfuras around 12%, DCM around 19% - by my tests). Pattern: Onyxia Scale Cloak - Spells. 1 April 2006 at 11:11PM . So you can either say thank you, make a small sacrifice and pick one of them, or be needy and cranky, and go without. Chest: Mail; 238 Armor +9 Stamina +9 Spirit +9 Intellect Durability 100 / 100 Requires Level 37: Reagents. Spell power has been removed from caster weapons and their bonus to Intellect greatly increased to compensate. Spell crit damage. Cracked. In general you should be looking to have Spell Power on almost every piece of gear. Lasts 1 min. Up to a maximum of 200%. Do creature scaling; Do spell enchantment text scaling; Do mana cost scaling; Possibly scale low level spells less than higher lvl spells. Spell Power is an incredibly strong stat, and Warlocks scale quite well with it. This is loosely related but, Shard of the Fallen Star used to scale with spell damage. [Polymorph] (Rank 2) 20 20: Transforms the enemy into a sheep, forcing it to wander around for up to 30 sec. Trap will exist for 1 min. If much higher level than the attacking caster, there is a significant chance to resist the caster's spell, but if much lower level, there is a minimal chance to resist the spell (minimum of 1%). Peder Detlefsen added Change item/spell scaling factor to 2 from 3. to In Progress Board Boarcraft - Vanilla WoW Project Change item/spell scaling factor to 2 from 3. Ignite. A Vanilla Fire Mage Guide. 733 posts 1 April 2006 at 11:11PM. Spell power has been removed from the default character sheet. Lasts 8 sec. Pattern: Onyxia Scale Cloak 100 yd range Instant: Teaches you how to craft an Onyxia Scale Cloak. Priapis-proudmoore (Priapis) 3 June 2019 23:19 #6. This is consistent across all levels. Seal of Command: Rank 5; 210 mana Instant : Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Thick Leather: Turtle Scale: Heavy Silken Thread: Spell Details. See the Spells section to get suggestions on good Mystic Arcanum spells. Screenshots (1) Wowhead. As a general rule, most weapons with procs usually don't have SP scaling. Here's a basic overview of Spell Damage, assuming you're level 60 and only shooting one enemy, without counting for armor, spell resist, or critical strikes: 1 Spell Damage = .086 damage-per-second when using Arcane Shot every 5 seconds. When hit by a spell, characters have two chances to resist the spell. Thread: ... Actually that's why Ret and Enhance are bad in vanilla and literally an auto attack spec, the mana drain didn't help too. You get a 7th level spell at 13th Level, 8th level spell at 15th Level, and 9th level spell at 17th Level. Are pets scaling with hunter stats? Instant cast spells are considered 1.5 second cast times. low lvl pots / consumables are really bad now. My question is first of all should they scale with bonus spell damage, did they scale on retail vanilla? its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. 4: the rank of the spell, or actually wich lvl you got the spell. This guide has been written by Seksi, original vanilla player and multi-class player, currently playing on Gehennas Horde. *Allow Enchanting to affect spell magnitude to scale spell usefulness into Expert and Master difficulties. The first chance is based on the character's level. *Correct bugs in vanilla spells. remember that casttime might differ on lower lvl spells, wich must ofcourse be taken in consideration! I am used to stats scaling as such: Stamina: Pets gain 26% of a Hunters Stamina. Export spell_dbc_scaling_helper as SQL and add to boarcraft-db repo; Actions. Ignite Explained: A fire crit is 150% damage. 2.2. Armor: Pets gain 45.7% of a Hunters Armor. Neither of which you want. Example: 100 XP is required to advance from level 1 to level 2, and 1300 XP is required to advance from level 49 to 50. For example, a character that has a weapon with … Damage scaling based on destruction skill level, or mods that add fortify spell magnitude (destruction strength in this case) enchantments. No spell scaling ? What is means is, that a 4.00 speed weapon will deal twice as much damage per hit as a 2.00 speed weapon, but since it swings twice as often, the effective damage over time is the same. Lasts 30sec. Re: item procs scale with spell power? showtime Senior Sergeant . It seems as if Armor is not on my level 11. Spell Coefficient. :doh: 0. 5d10 is a nice pile of damage, but it doesn't scale with spell level and at some point the target will get smart enough to wake up, trigger the 5d10 damage, take a short rest, then go about their business. While channeling this spell, your mana regeneration is active and increased by 1500%. Place a fire trap that explodes when an enemy approaches, causing 104 to 135 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Drains 2.0 mana per damage absorbed. Where the default values for Skyrim vanilla (1.9.32.X) are fXPLevelUpBase = 75 and fXPLevelUpMult = 25. Traps can only be placed when out of combat. A dedicated wowhead-like world database browser for the Light's Hope Vanilla/Classic WoW community. Every skill advancement will increase either magnitude (Destruction and Restoration) or duration (Alteration, Conjuration and Illusion) of the spell by 1%. Strength: Pets Gain .33 Attack Power per Strength. [Mana Shield] 20 20: Absorbs 120 physical damage, draining mana instead. This means that the effect gets increasingly more and more powerful to the point where attackers takes several thousand points of damage. Vanilla: A middle of the road pick because they increase all their ability scores by 1. 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