A coat pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. If you can find a way to reload them, you can also use Two-Weapon Fighting with a pair of pistols. This enchantment reduces the misfire value of the affected firearm by 1 (minimum 0). Pistols have a hardness of 10 and 10 hit points; long weapons have a hardness of 10 and 20 hit points. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. The number of combat talents a character gains are determined by their class, although a character may always spend a feat to gain a combat talent via the Extra Combat Talent feat. Pistol: a single shot wheellock pistol. It deals half damage to those hit by a cone attack made with this weapon, but any creature hit by the shot must succeed at a DC 15 Reflex saving throw or become entangled for 2d4 rounds. A firearm that is shooting a silver bullet takes a –1 penalty on damage rolls (with a minimum of 1 point of damage). Rifle, Pepperbox: The four barrels of this rifle are set into a turnable housing that can be quickly rotated by hand (a free action) between shots. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Pathfinder's world of Golarion uses the rules for emerging guns, which is also the default category of gun rarity detailed in this Pathfinder RPG supplement. Bullet, Adamantine: These expensive bullets are crafted from adamantine. This ability protects the cartridge's contents as it is being loaded and creates a residual bubble of air that surrounds the firearm, further protecting the ammunition and allowing the firearm with this ammunition to be fired in an airless environment. This ability alters gunsmith. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. When animated, a slate spider has 1 hit point and is considered an attended object. Pathfinder. A rifle uses metal cartridges as ammunition. A pistol uses either a bullet and a singe dose of black powder or an alchemical cartridge as ammunition. In addition, each character begins play with an outfit worth 10 gp or less, and the gunslinger begins with her starting firearm. The battered condition can be removed by taking the total defense action, or through the restore ability of the Life sphere (see Spheres of Power), the lesser restoration spell, or similar effects. They ignore hardness 20 or less when attacking objects. Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. Pistol, Sword Cane: A combination weapon, this gun mixes a coat pistol with a sword cane (Advanced Player's Guide 179). Dry load cartridges can be used to load guns underwater or in other airless environments, such as a vacuum. Bucklers: You can use a one-handed or two-handed firearm without penalty while carrying a buckler. The following special ability allows a firearm to be fired with the affected ammunition in environments without air, including underwater. If this firearm gains the broken condition, both the firearm component and the axe are considered broken. Whether or not the wielder of a lucky firearm has any deeds, she can always spend 1 grit point from the lucky firearm to reroll an attack from it that would result in a misfire. Without such a kit, you cannot properly construct or provide upkeep for firearms. Guns are not strangers to fantasy. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. Few know the strange secrets of firearm creation. Double Hackbut: This double-length rifle uses a pair of trunnions to mount its barrel into a swiveling mechanism fastened to a lightweight, two-wheeled carriage. Buckler Gun: The front of this buckler is fitted with a small, double-barreled gun that can be shot while wearing the buckler. If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot. This sight can be attached to a single two-handed firearm. You get a +2 bonus on Sleight of Hand checks made to conceal a coat pistol on your body. How much to enchant it to +1 after that? Firearms, Black Powder, and Water: Black powder becomes useless when exposed to water, but powder horns and cartridges protect black powder from exposure. A blunderbuss pistol’s damage suffers a -2 penalty per range increment beyond the first. Guns Everywhere: Guns are commonplace. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. Aura moderate necromancy; CL 9th (burrowing bullet) or 13th (greater burrowing bullet), Slot none; Price 1,722 gp (burrowing bullet) or 3,447 gp (greater burrowing bullet); Weight —. An axe musket uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. After a character possesses a base sphere, th… At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. They can hold either bullets or pellets. This section presents an anachronistic collection of hand-held black powder weapons. Scatter Specialist: A scatter gunner must take a blunderbuss or dragon pistol when he chooses a battered firearm at 1st level. Powder Horn: Typically crafted from animal horn, but increasingly crafted from metal in a wide variety of shapes, a powder horn can hold up to 10 doses of black powder. The cost of purchasing an already prepared poison compound for the purpose of treating pitted bullets is equal to the poison's base cost + 20 gp. Latest Pathfinder products in the Open Gaming Store. Guns are not strangers to fantasy. Let's replace that with a battered tech pistol (your choice of one of the 10k options) for 4000 gold. Commonplace Guns: While still expensive and tricky to wield, early firearms are readily available. Misfires: If the natural result of your attack roll falls within a firearm's misfire value, that shot misses, even if you would have otherwise hit the target. This ability replaces trap finding. No Guns: If you do not want guns in your campaign, simply don’t allow the rules that follow. Other rules for loading a firearm depend on whether the firearm is an early firearm or an advanced firearm. This section presents all manner of nonmagical weapons for PCs to purchase and put to use, whatever their adventures might entail. Because of its awkward construction, a buckler gun is always considered an off-handed weapon. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. Exposure to fire, electricity, or a misfire explosion causes black powder to explode—a single keg that explodes in this manner deals 5d6 points of fire damage to anyone within a 20-foot burst (DC 15 Reflex half). When inflicting the battered condition on a target that is already battered, the rounds stack when determining duration. Pellets: A handful of pellets, along with a dose of black powder, is commonly used as ammunition for one-handed and two-handed firearms with the scatter weapon quality, though rocks or other small bits of hard material can be used in the pellets' place. Requirements Craft Magic Arms and Armor, greater heroism, creator must be a grit user. Very Rare Guns: Early firearms are rare; advanced firearms, the gunslinger class, the Amateur Gunslinger feat, and archetypes that use the firearm rules do not exist in this type of campaign. Most of them are single-shot muzzle-loaders with highly inefficient triggering mechanisms—traditional sword and sorcery firearms. A firearm with greater reliable cannot have the reliable special ability. A firearm wielder using a firearm that has this sight can choose to spend a full-round action to either locate an invisible creature within line of sight or make a single shot that ignores the invisibility of a creature that she knows is in the area. A double shot that fires bullets targets only a single creature and increases the damage of each barrel to 2d6 points (Small) or 2d8 points (Medium) for a total of 4d6 or 4d8 points. What else should a new gunslinger buy after he has a little gold (apart from a wand of CLW with prestige, of course)? Charter Arms Pathfinder .22 LR Revolver By Randy D. Smith. In my Skull & Shackles AP I'm running, one of my players is playing a gunslinger (who wouldn't, it screams pirate). Early Firearms: Early firearms are muzzle-loaded, requiring bullets or pellets and black powder to be rammed down the muzzle. The following table lists the starting gold piece value for the new classes presented in this book. No Guns: If you do not want guns in your campaign, simply don't allow the rules that follow. It's 300 on top of the cost of the item for masterwork. A culverin uses 4 doses of black powder and grapeshot. A firearm cannot have both this special ability and the lucky special ability. Without a doubt, weapons number among adventurers' most coveted possessions. Two-handed firearms can be shot with one hand at a –4 penalty on the attack roll. Wild Card (Ex) : A firebrand uses her Charisma instead of Wisdom to determine the number of grit points she gains at the start of each day and to determine the DCs of her gunslinger deeds. Search. Unlike other firearms, the fire lance is wildly imprecise, and targets AC rather than touch AC. A further misfire does not cause advanced firearms to explode. This made firearms excellent storytelling devices. A Large or larger creature can fire a double hackbut one size smaller than it is without its mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon. Requirements Craft Magic Arms and Armor, faerie fire; Cost 50 gp. If you roll a 1 with either of the damage dice, the firearm misfires. It is a standard action to load each barrel of a one-handed early firearm and a full-round action to load each barrel of a two-handed early firearm. And you can't spend that 2K until you have at least 13 fame, correct? This reservoir holds 1 grit point, which is refreshed at the start of each day. If you are not proficient with the firearm, a –4 nonproficiency penalty also applies. Firing a firearm that has been loaded from this horn underwater still incurs the –2 penalty on attack rolls for every 5 feet of water the bullet passes through, in addition to the normal penalties to range. Requirements Craft Magic Arms and Armor, make whole. Advanced firearms are more reliable and accurate than early firearms. It is considered a double weapon for purposes of creating masterwork or magical versions of this weapon. This effect lasts for 1d3 rounds or until the bullet is removed with a DC 15 Heal check made as a standard action. Magical firearms are wrecked, which means they can't fire until they are fully restored (which requires either the make whole spell or the Gunsmithing feat). Early firearms are typically matchlock, wheellock, or flintlock weapons, and require more finesse and care to use than advanced firearms. A poison compound is a derivative of a standard toxin that is alchemically reduced to a solid form. The gunmetal mystic also gains Gunsmithing as a bonus feat. Unlike other types of ammunition, firearm ammunition is destroyed when it is used, and has no chance of being retrieved on a miss. Often these marks take the form of holy symbols or fetishes, but such a reservoir can take just about any form. Firearms work differently from other ranged projectile weapons—they instead use the following rules. Gunsmith: A pistolero must take a pistol when she chooses a battered firearm at 1st level. Battered Musket (Free) Clothing, Hot Weather Outfit (Free) Studded Leather Armour (25gp) Scimitar (15gp) 2 Daggers (4gp) Sling and 10 Bullets (1sp) Bayonet (5gp) 10 Alchemical Paper Cartridge Bullets (60gp) Powder Horn (3gp) 10 Doses Black Powder (10gp) 10 Firearm bullets (1gp) 2 Silver bullets (5gp) Pathfinder’s Kit (12gp) 141gp 1sp This special ability can only be placed on one-handed or two-handed firearms. d20PFSRD.com. If you factor out the cost of a masterwork pistol (1000 G + 300 G for masterwork), you're left with a +5 enchantment and the infinite ammo part costing 72,000 Gold, which is the cost of a +6 weapon. Pistol, Double-Barreled: This pistol has two parallel barrels; each barrel can be fired independently as a separate action, or both can be shot at once with the same action. This statuette of a spider with stubby legs can be used once per day for 1 minute. Illustration courtesy of Charter Arms. All firearms are part of the same weapon group for the purposes of the fighter's weapon training class feature. Flare Cartridge: When a flare cartridge hits its target, it only deals half damage, but the creature struck is blinded for 1 round (Fort DC 15 reduces this to dazzled), and creatures within a 20-foot burst are dazzled for 1 round (Fort DC 15 negates the effect). Each chamber can hold a metal cartridge, and when one cartridge is shot, the cylinder automatically rotates (no extra hand or action required), readying the next chamber for firing. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. Musket, Axe: This musket features an axe blade at the end of its barrel. Thus enchanting a pistol with infinite ammo is only a +1 enchantment. Requirements Craft Wondrous Item, true strike; Cost 2,000 gp, Figurine of Wondrous Power (Slate Spider). When she does, she can resolve the attack against the touch AC of her target regardless of the range increment. A double-barreled shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition. The weapon is free and only the Gunslinger can use it correctly. Pistol, Dagger: A combination of a coat pistol and a blade, the dagger pistol can be used as both weapons. The earliest authors of fantasy and weird fiction often included guns in their stories. Ancestral Anthologies Vol. Loading any firearm provokes attacks of opportunity. Charter’s versatile Pathfinder, available in .22 LR or .22 Magnum, is a great introductory revolver for the novice shooter, or anyone who needs a low recoil revolver. Pistol, Coat: Less powerful than other firearms, this pistol is small enough to be easily concealed in a jacket or coat. The Browning gun had a stoppage about halfway through the first test that was found to be caused by a tiny piece of bullet jacket metal getting wedged between the top barrel lugs and the corresponding cut in the slide. Gunsmith: A pistolero must take a pistol when she chooses a battered firearm at 1st level. In the case of two-handed firearms, you hold the weapon in one hand and load it with the other—you only need to hold it in two hands to aim and shoot the firearm. Requirements Craft Magic Arms and Armor, symbol of pain (burrowing bullet) or symbol of stunning (greater burrowing bullet); Cost 861 gp (burrowing bullet) or 1,723 gp (greater burrowing bullet). Weapon Descriptions. Metal Cartridge: These sturdier versions of alchemical cartridges serve as the ammunition for advanced firearms. While these bullets burrow, the creature is staggered. A shotgun uses metal cartridges (loaded with either a bullet or pellets) as ammunition. The entire barrel housing can be quickly rotated by hand between shots (a free action requiring one free hand), allowing all six bullets to be fired before the weapon must be reloaded. These +1 firearm bullets deal no damage, but instead cause a pale glow to outline the target, granting the effect of a faerie fire spell and causing the target to take a –2 penalty to AC against ranged attacks. So, for instance, it's 2000 gold to enchant your weapon to +1. All other creatures treat her gun as if it had the broken condition. The dragon pistol fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet. A cumulative –2 penalty applies on attack rolls for each size category of difference between your size and the size of the firearm. While it has the broken condition, it suffers the normal disadvantages that broken weapons do, and its misfire value increases by 4 unless the wielder has gun training in the particular type of firearm. A fire lance is always treated as having the broken condition for the purpose of determining the effects of a misfire. By using our Services or clicking I agree, you agree to our use of cookies. The simple and compact natures of a pistol make it easy to integrate it into other objects, such as the buckler gun, dagger pistol, and sword cane pistol.. Firing a flare cartridge increases the firearm's misfire value by 2 unless it is fired from a blunderbuss or a dragon pistol, in which case doing so only increases the firearm's misfire value by 1. Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry. The sword part of the weapon must be drawn in order to load the pistol part of the weapon. If commanded to do so as a free action, it perches on the muzzle of a one-handed or two-handed firearm barrel and, after the firearm is fired, travels down the barrel and cleans out the firearm. The pistol attachment makes the nature of the weapon a little more difficult to hide. Heroes like Burroughs's John Carter or Howard's Solomon Kane carried pistols alongside their swords, and it's hard to imagine a pirate ship without cannons blazing. A firearm loaded with this ammunition still takes the –2 penalty on attack rolls when fired underwater for every 5 feet of water the bullet passes through, in addition to the normal penalties to range. The size of a firearm never affects how many hands you need to use to shoot it, the exception being siege firearms and Large or larger creatures. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. Pathfinder. He took the Rapid Shot feat at 3rd level and I, as well as all the other players, are having a hard time figuring out just how that would work. The Paizo Pathfinder Roleplaying Game rules. For info, news, resources, and anything else about the Pathfinder TTRPG! Dragon's Breath Cartridge: This cartridge contains alchemical compounds that, when fired, produce a cone of fire instead of the normal attack of a one-handed or two-handed firearm with the scatter weapon quality. If both barrels are fired at once, they must both target the same creature or object, and the gun becomes wildly inaccurate, taking a –4 penalty on each shot. Unlike with a double-barreled pistol, you can only shoot one barrel at a time. Using anything other than pellets or alchemical cartridges when firing off a cone attack with a scatter weapon increases the weapon's misfire range by 1 (though this increase can be removed by switching back to standard ammunition). Fire while Prone: Firearms, like crossbows, can be fired while their wielders are prone. Loading siege firearms requires both hands, and one hand usually manipulates a large ramrod (which can be wielded as a club in combat). Furthermore, when a firearm is loaded with black powder directly from this horn, the horn creates a small pocket of air that envelops the gun and allows that shot to be fired underwater or in an area lacking air, such as a vacuum. Firearm Proficiency: The Exotic Weapon Proficiency (firearms) feat allows you to use all firearms without penalty. The oil does not work on firearm siege engines that are larger than Huge. This sight can be attached to a single two-handed firearm. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. Gunsmith: A steel buccaneer gains the gunslinger’s gunsmith ability, and must take a pistol when she chooses a battered firearm at 1st level. Loading a Firearm: You need at least one hand free to load one-handed and two-handed firearms. Greater burrowing bullets take longer to pass though the bodies of living creatures (the staggered effect lasts 1d3+2 rounds) and are harder to remove (DC 20 Heal check as a standard action). Flare cartridges are also useful for sending up signal flares. When the wielder does so, she must take the second result, even if that attack roll also results in a misfire. Whenever a character gains a combat talent, they may spend it on a combat sphere. Deeds : A pistolero swaps a trio of deeds for the following. All other creatures treat her gun as if it had the broken condition. Gunsmith: At 1st level, a firebrand gains a dragon pistol (Pathfinder RPG Ultimate Equipment 45) as her battered firearm. Page 468 has the bonus costs (table 15-8). A dagger pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. Advanced Firearms: Advanced firearms can misfire, but when they do, they only gain the broken condition. Pathfinder Beginner Box ... (Their gear is ragged and worn, and their battered pistols are cobbled together from equal parts high-tech weaponry and bits of junk.) This keeps getting spouted on and on but you can pay for a masterworking spell to be cast on a pre-existing weapon for only 300gp. Each barrel of a buckler gun uses a bullet and 1 dose of black powder or single alchemical cartridge as ammunition. Emerging Guns: Firearms become more common. Pistol: The single-shot pistol is one of the most common firearms, although in most campaigns it is still rare enough to be an object of envy or curiosity to most. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity. An animated slate spider will never willingly leave space of its animator. Deeds : A musket master swaps a pair of deeds for the following. level 1 Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. Firearm ammunition cannot be treated with poison, unless you are using a pitted bullet. The dagger pistol is considered a double weapon for the purpose of creating masterwork or magical versions of this weapon. When applied to a one-handed or two-handed firearm, this strange grayish oil renders that firearm silent for 1 hour. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius. Black powder is often stored and transported in kegs (which hold 100 doses), but in this quantity the powder itself becomes dangerous. Higher range increments buckler gun: the Exotic weapon Proficiency feat, firearms. 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