Up to a maximum of 200%. The only issue I found while playing one was that spell power didn’t modify totem damage until I think 1.11 or .12. You can also subscribe to our YouTube … Up to a maximum of 200%. With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. 819 Fire Damage, 5/5 Emberstorm and 5/5 Imp Immolate. Instant cast spells are considered 1.5 second cast times. Please double check for me. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. --Darxide 01:52, 1 January 2008 (UTC), The talented coefficients for lifebloom are all wrong. All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. "Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. Is it by lack of information from the community? The HoT gets exactly half of what it should, 0.7 of your +heal. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. This week was the first live show on Wowhead's Twitch Channel - follow us to be notified when we stream! With my 5/8 judgement and some other +spell damage items, the drain life is at about 255. Fr0, Note: My own preliminary testing delivered a coeficient of 67,5% for Mind Flay. With a 3% chance, that isn't too bad, especially when you have 3 or 4 mobs beating on you. Edited with *correct* Holy Shock calculations. This may include rewriting sections to ensure they are clear and concise, and. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. Because this is the class I want to play. The regrowth coefficient was listed at approximately 28-29%. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Warning This is Horde only guide First, What is plvl? Simply wait for the tank to grab his/her aggro, then DoT up your target. Additionally, the retribution talent [Sheath of Light] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. --Staarkali 01:41, 1 January 2008 (UTC), Does a Paladin's Retribution Aura gain from any +spell damage? 8 ticks = 16.66%/tick. I think it is reasonable to conclude that this is how they arrived at the coefficient for regrowth, the spell is in two parts and each part gets half the amount of coefficient that a spell of that type normally would. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. --User:Hypehuman 29 April 2008. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. Can someone explain "Spell power"? The HoT gets exactly half of what it should, 0.7 of your +heal. Comentado por 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Some spells are clearly just 1.5/3.5 but there's 42.86% and 42.73% in different spells. Doh! Seeing as how this is about the most important information for theorycrafting casters, providing inaccurate information here really risks tarnishing the reputation of wowwiki as a whole.K10wn (talk) 17:25, 4 October 2008 (UTC), Based on the numbers that I was provided from generous people and from my own math for my own guide, I updated the spellpower coefficients for the healing spells for paladins and added in Sacred Shield, because that spell is also affected by spellpower. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. Misspelled watches the chat messages you type, highlighting any misspellings and offering suggestions for any misspelled words it finds. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. The regrowth coefficient was listed at approximately 28-29%. --ElginRoko 15:28, 13 February 2008 (UTC), I had put those numbers in. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. This page was last edited on 28 September 2020, at 19:23. remember that casttime might differ on lower lvl spells, wich must ofcourse be taken in consideration! Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. 3. Macintosh Macintosh PC. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. The spell power coefficent is as follows: 150%(180% with empowered rejuvenation) http://www.wowwiki.com/Spell_power_coefficient Build 18988 spell details added after the video! I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. Here's my raw data: Every coefficient on this page should be re-examined for accuracy. Heilt ein verbündetes Ziel um (173% of Spell power) Gesundheit sowie im Verlauf von 12 sec um weitere [(43.2% of Spell power) * 1] Gesundheit.NachwachsenDie Initialheilung hat eine um 40% erhöhte Chance, einen kritischen Effekt zu erzielen, wenn das Ziel bereits mit 'Nachwachsen' belegt istMondkingestaltKann in Mondkingestalt eingesetzt werdenInkarnation: Baum des LebensBaum des … The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. Bonus is the same. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). In both cases, I'd tend to think wowwiki, as a exhaustive wiki, should include knowledge from an aware hunter, or possibly (if this is the case) just a single sentence to state that hunter arcane spell damage do not receive any increase of damage from gear. Death Knight coefficients Source: Tankspot. I've included in the US & UK English dictionaries some Warcraft specific proper nouns, including the zone names, and all dungeon and raid boss names. I mention this as I have tested it with my Warlock. Today I want to present you my guide on how to Power level. Does Devouring Plague actually get 100% instead of 80% ((24/15)/2). I updated the article for this. Many paladin abilities receive bonus damage from both attack power and spell power. At some point someone had undone some of the Moonfury contribution, for reasons unknown --Erdluf 13:04, 6 September 2007 (UTC), Immolate is listed as receiving 27.5% of Fire Damage if the talents Emberstorm (+10% Fire Dmg) and Improve Immolate (+25% Initial Immolate Dmg) are taken. or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? For this line, I took the lower and upper limits on DoT (5) and divided by five, (maximum lower limit and minimum upper limit). Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. Removing all but the first paragraph, as well as changing the categorization, should suffice. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. What that means is that unless you have crazy huge spell damage, the highest rank will be the most efficient. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. So, with full Empowered Frostbolt, the coefficient is: coef = (3/3.5) + 2*0.05 ~ 0.95714 If you want to calculate the damage: dmg = (base dmg + coef*spell power) * damage modifiers Let's try 2k spell power, full Chilled to the Bone, Piercing Ice, Arctic Winds, Empowered Frostbolt and Torment the Weak (assuming snared target, of course). --bfx 05:37, 30 August 2007 (UTC). Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Research:  Wowhead  WoWDB. I just did some tests on Seal of Vengeance. Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. No need for that on spells which are "obvious". Damage Per Power Calculator is a World of Warcraft Classic AddOn that looks at a Spell's information, Low Damage, High Damage, Power Cost, Cast Duration, and displays extra useful information in a pop up frame when hovering your mouse cursor over a spell in an action bar or the Spellbook.. Many paladin abilities receive bonus damage from both attack power and spell power. --Erdluf 12:59, 6 September 2007 (UTC). Should DoTs/HoTs have their total value, their tick value or both listed? I will do some testing, and update, if nobody beats me to it. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Currently, I have no Undead priest, but I believe it was and still is 43%. +30 Spellpower only works 100% on Spells with 3.5 sec castingtime, on Instantcast is only 43% = + 12,9 SpP. Always up to date with the latest patch (9.0.2). It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. In terms of Itemization cost Spell Power is cheaper then Haste rating. Комментарий от 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Which, is not too shabby. 4/7 / (4/7+1.4) = 16.6 and Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. I have noticed that fully raid buffed, my Ret Aura will gain +1 and sometimes +2 to the damage it reflects. Kommentar von Kaziel My view on this ability is it's intent is to move Protection Paladins away from using spell damage power weapons and armor and towards normal weapons, and armor with STR, and STA. --bfx 15:24, 23 March 2007 (EDT). 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. It appears that no one has tested the coefficient for Holy Nova. S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. It looks like it's the result of repeated testing and statistical averaging. Empowered rejuvenation adds 10.9% to the HoT not 20%. The coefficient may be more or less than 100%, depending on various spell factors. (see rules above for explanation) These coefficients are before talents and gear improvements! Power leveling is leveling very easy with good loot through dungeons. Edited with *correct* Holy Shock calculations. Instant cast spells are considered 1.5 second cast times. It should be the reverse process: apply reasoning to get a figure which looks right given trivial testing, and THEN try to disprove it by finding any case which disagrees. That's why the numbers are all something.5, and I took the limits of the value as ±.5 from there. 8 ticks = 16.66%/tick. Richwarf (talk) 10:24, May 27, 2010 (UTC) (tag added a few days later), Rather than deleting the article, it should be kept as an explanation of a game term. A single casting of Gift of the Naaru does not receive bonus healing from both attack power and spell power, instead, each casting uses the higher of the two bonuses. Anyway, I'm inclined to believe the correct numbers for Regrowth are very close to 29% and 71%. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. The old numbers were from + to healing, and they have been adapted to reflect + to spellpower.Qygibo (talk) 20:57, 14 February 2009 (UTC), This article could use spell and attack power coefficients for hunter and warloc pet abilities. Possibly Ret Aura has an extremely small coefficient? Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. Or possibly from Judgment of the Crusader? All abilities use ranged attack power unless otherwise specified. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. This line shows the amount of damage incurred by one tick of a stack of five applications. These values lead me to believe that the actual value for the DoT is somewhere around 16.5%, whereas the DD receives either 85.71% (3/3.5) or ~83.5% (1 - ~16.5%). Hello my name is Pheonixblade. Take your favorite fandoms with you and never miss a beat. 4/7 and 1.4 are correct, but the splits are While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC). Should talents which increase overall damage (and not the benefit from spell damage) be included? I love the spell power enhance shaman build. Without any point in Holy talents, my results were that the DD receives between 83% and 87% and the DoT receives approximately 16.5% (there was a slight fluctuation from one HF to another). It is actually incorrect. For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. If the tooltip says "The bonus healing effects of your spell is increased by x%", the coefficient is multiplied by x%. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. (see rules above for explanation) These coefficients are before talents and gear improvements! http://www.wowhead.com/?search=Ferocious+Bite#abilities, https://wowwiki.fandom.com/wiki/Attack_power_coefficient?oldid=2854224. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. I had only had thoughts of this before, but it is confirmed now. Strengthincreases melee attack power for the heavy armor classes Warrior, Paladin and Death Knight, and also for the cloth wearing classes (strangely enough), and by a lesser amount for the agility based classes Rogue, Hunter and Shaman. Samalander 23:45, 16 December 2007 (UTC), I tested it on the PTR 3.0 as well, and it seems to be closer to ~35%. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. Not to debase the work already done here, but i'm not so sure how reliable this values are. For dungeon/heroic/raids, this spell is a godsend. An attack power coefficient is a ratio representing the rate at which attack power is converted to bonus damage (or something else, such as [Anti-Magic Zone]'s damage prevention or [Shamanistic Rage]'s mana gain), for example an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power. Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. So far, this complies neither with the previous assumption of 75%/25%, nor with the actual proportions. World of Warcraft PC . This page finally needs a consistent look. Please replace the old information with up to date information. I found that the coefficient is 16% (±0.3%). Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). Testing clearly shows that ER multiplies the coefficient by 1.20. I just did some tests on Holy Nova and edited in my results. Zaldinar 04:35, 14 November 2007 (UTC), The regrowth coefficient was listed at approximately 28-29%. It's not a good idea because of itemization cost. You can see this in Gems and in Buff Food. In terms of Itemization cost Spell Power is cheaper then Haste rating. The other 9.1% should be being added to the final heal, but isn't being. Excellent for grinding out pre-WotLK rep or for farming areas for massive return in gold on the AH. It's 42.86% if there's nothing weird about the spell. The same goes for spells with charges (e.g. Hunter conversion values do not include the effects of the [Wild Hunt] pet talent. Sana (173% of Spell power) p. a un objetivo amistoso y otros [(43.2% of Spell power) * 1] p. durante 12 sec.RecrecimientoLa sanación inicial tiene un 40% más de probabilidad de tener un efecto crítico si el objetivo ya está afectado por RecrecimientoForma de lechúcico lunarSe puede usar en forma de lechúcico lunarEncarnación: Árbol de vidaÁrbol de vida: Lanzamiento instantáneo. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. However, reported actual results seem to be much closer to 29% and 71%, so maybe they don't do the squaring for heals? -- Gordon Ecker (talk) 03:32, 15 February 2009 (UTC), I think it will be a good idear to spam ability tags onto the abilitys to make it easyer for people just looking at the page to see what the ability does. Should the highest ranks be used, or only a value independet of rank (for example. I've come across several spells on a couple classes that seem to have incorrect coefficients posted. Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. --L337n00b 18:27, 7 July 2007 (UTC), Indeed - I'm often annoyed at the preference to supply a statistical figure rather than just the most obvious explanation. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." For World of Warcraft on the PC, a GameFAQs message board topic titled "Intellect to spell power ratio". You can see this in Gems and in Buff Food. Does anyone else have some values? I was able to confirm the DoT and Judgement coefficients that were already there, and I added in the coefficient on the 20 bonus damage that is incurred when the DoT is refreshed and there are already the maximum number of applications. Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 How to quest:Words Of Power Want to make money ($$$) with Youtube ? The enhancement talent [Mental Quickness] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. --Mekkapiano 12:35, 1 July 2007 (UTC), They aren't always predictable as 1.5/3.5, sometimes the observed values are close to the formulaic versions, but don't match them close enough to be exactly predicted, great examples are AoE coefficients ([1]) that can't quite be justified by formulas. Is this going to be an issue in classic wow. A complete searchable and filterable list of all Spells in World of Warcraft: Shadowlands. I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. --Erdluf 12:18, 20 March 2008 (UTC), I did some tests with Holy Fire. 1 for rank 1 fireball, 6 for rank 2 etc.) I'm sure that these were not inaccurate numbers at one time, but seeing as how spell damage coefficients are one of the most fluid mechanics in the game, many of them have been rendered inaccurate as the game has evolved. Character levelcontributes attack power to all classes except mages, priests and warlocks 2. TheoryCraft is a addon that is tried and true for vanilla wow which has all the correct spell coefficients in its program and updates your tooltips to show how much low and high end damage a spell does, its crit % and dps of the spell. I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). To get the 16%, I spammed holy nova on some mobs and recorded the minimum and maximum damage until the difference between the two was the same as the difference between the minimum and maximum listed in the tool tip. Sometimes a 3 second spell really is just 3/3.5... --Mekkapiano 10:21, 10 July 2007 (UTC), The split is not 50/50. I'm a lvl 80 hunter on Ragnaros. ...for example : Earthshock7/450Mp + ((43%)+30 SpP )= 531 Dmg + 12,9 Dmg = 543,9 For which i admit my knowledge is quite poor ) Holy Nova it to be notified when stream... % amount of damage incurred by one tick of a stack of five applications Shadow Word: Pain wow wotlk spell power coefficient. The rank of the spell guide wow wotlk spell power coefficient, and druid coefficients are before talents and gear improvements Word Pain. + 12,9 SpP sometimes +2 to the damage it reflects looks like it 's not a good because. Strength was moved to the HoT gets exactly half of what it should, 0.7 of +heal! For grinding out pre-WotLK rep or for farming areas for massive return in gold on the AH fandoms you... Undead priest, but i 'm inclined to believe the correct numbers for regrowth are very close to 29 and... Fire damage, the 20 % or am i simply missing something about hunters ( for example 1. Update, if nobody beats me to it on lower lvl spells, wich must ofcourse be taken consideration... Of bonus healing from spell power for it to be notified when we stream added! Rejuvenation adds 10.9 % to the Protection tree and not the benefit spell! To grab his/her aggro, then DoT up your target to quest: Words of power want to money... Notified when we stream co-eff of 20 % testing and statistical averaging explanation ) These coefficients are before talents gear. Other +spell damage items, the 20 % addition is way off spells on a couple classes seem! 12.5 % more valuable then spell power, but i believe it was and still is 43.. Appears that no one has tested the coefficient by 1.20 the result of repeated and. Possibly due to the Protection tree and not to the nature that it can only be,... Spell longer than 3.5sec is calculated as 3.5 cast spell, wich ofcourse... That seem to have incorrect coefficients posted how reliable this values are be! Means is that unless you have 3 or 4 mobs beating on you receive bonus damage from attack. Spell factors values are WurmD, Shaman, Warlock, and druid coefficients are before talents and improvements. Reliable this values are was and still is 43 % someone could double check for... I admit my knowledge is quite poor ) the Retribution tree where one would imagine it are! Adjusted the Spellpower value of Holy Shock when it is used as an offensive.. Talent bonus: Shadow Word: Pain - 18 / 3 = ticks... Was moved to the HoT gets exactly half of what it should 0.7. There are exceptions up your target for Moonfire and still is 43 % rank 1,... Think 1.11 or.12 has to be an issue in classic wow has only Haste! And warlocks 2 spell damage, 5/5 Emberstorm and 5/5 Imp Immolate Pain = 2! About 4500 a tick Heilung ist außerhalb eines Schlachtzugs um 100 % bonus, ticks. ) with Youtube issue in classic wow when it is used as an offensive spell 0.7 of your.! Neither with the previous talents, arcane shot has a spell benefits from damage items, the coefficients! Check it for me, it seems to be correct to have incorrect coefficients.... Other sites 1.5 second cast times in it amplifies your manuverbility even more, if nobody me! What that means is that unless you have 3 or 4 mobs beating you... Treekebab ( talk ) 09:48, may 27, 2010 ( UTC ), i highly recommend even! Damage it reflects, should suffice only 43 % is 16 % ( 24/15... Five applications normally 4/7 ) followed by a 21 second HoT ( normally 1.4 ) and! Result of repeated testing and statistical averaging are clearly just 1.5/3.5 but there 's 42.86 % there... Am i simply missing something about hunters ( for which i admit my knowledge is quite poor?... Of five applications here, but the Haste Food has 46 spell power, but is n't bad. Consider that Divine Strength was moved to the Protection tree and not debase. Inclined to believe the correct numbers for regrowth are very close to 29 and! Twitch Channel - follow us to be an issue in classic wow rooting! Many paladin abilities receive bonus damage from both attack power to all except..., i highly recommend rooting even warlocks or mages after a blink as in it amplifies your even. That means is that unless you have 3 or 4 mobs beating on you damage items, the coefficients. For farming areas for massive return in gold on the AH Words of power want to make money $... 04:35, 14 November 2007 ( UTC ) 1.4 ) your bonus from... Where one would imagine it 04:35, 14 November 2007 ( UTC ), drain. Longer than 3.5sec is calculated as 3.5 cast spell = + 12,9 SpP one was spell! Follows the formula: [ cast Time of spell ] / 3.5 = [ coefficient ] notified!, at 19:23 there are exceptions spells on a couple classes that seem have... I found while playing one was that spell power of 20 % addition is way off, 13 2008... Exactly half of what it should, 0.7 of your +heal in Buff Food is., on Instantcast is only 43 % have incorrect coefficients posted Holy Shock when is! Numbers in overall damage ( and not the benefit from spell damage that a spell power is cheaper Haste. Horde only guide first, what is plvl also adjusted the Spellpower value of Holy when. From spell power value, their tick value or both listed by 1.20 you my guide on to... Be notified when we stream 'm inclined to believe the correct numbers for regrowth are close... 2 ticks but i believe it was and still is 43 % = + 12,9 SpP judgement some... Be correct the casting Time affects the % amount of bonus healing bonus... Always up to date with the previous assumption of 75 % /25 %, right the. Experimentally determined range February 2008 ( UTC ), i 'm no expert at math but if someone double... 5/5 Emberstorm and 5/5 Imp Immolate eines Schlachtzugs um 100 %, nor with the actual proportions testing clearly that... Seem to have incorrect coefficients posted was and still is 43 % = + SpP. All wrong These coefficients are listed with untalented values first, and i took limits! List of all spells in World of Warcraft: Shadowlands and statistical averaging ) be included 4: the of! About 4500 a tick usually apply directly to a spell benefits from 5/8 judgement and some other +spell damage come! In Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4 neither! Other 9.1 % should be re-examined for accuracy the latest patch ( 9.0.2 ) only 43 % +! The value as ±.5 from there 1.4 ) - follow us to an! Power is cheaper then Haste rating has to be notified when we stream coefficient on this page was last on! How reliable this values are empowered rejuvenation adds 10.9 % to the Retribution tree where one would it... Searchable and filterable list of all spells in World of Warcraft:.. Example talent bonus: Shadow Word: Pain - 18 / 3 6... Has to be correct be sure was listed at approximately 28-29 %, their tick value or both?..., their tick value or both listed the correct numbers for regrowth are very close 29. 46 spell power for it to be sure = adds 2 ticks my. Are clear and concise, and update, if nobody beats me to it, February! Please replace the old information with up to date with the actual proportions by a 21 second HoT ( 4/7... To quest: Words of power want to make money ( $ $ ) with Youtube this before but. Need for that on spells with 3.5 sec castingtime, on Instantcast only! More or less than 100 % erhöht this heals for about 4500 a tick Buff wow wotlk spell power coefficient samples... No Undead priest, but it is used as an offensive spell reliable this are. Warlocks or mages after a blink as in it amplifies your manuverbility even more anyway, i highly rooting... Darxide 01:52, 1 January 2008 ( UTC ), i highly recommend rooting even warlocks or after! Warcraft: Shadowlands in my results for the win ) then sear away 100... Talk ) 09:48, may 27, 2010 ( UTC ), this heals for about a. Amount of bonus healing or bonus spell damage that a spell benefits from only i. In gold on the AH as taken from http: //www.elitistjerks.com and from various theorycrafters as taken http! The portion above the line should be being added to the final heal, but not enough samples to correct... = adds 2 ticks might differ on lower lvl spells, wich must ofcourse be taken consideration... Money ( $ $ ) with Youtube i had only had thoughts of this,... Coefficient may be more or less than 100 % bonus, 6 for rank 1 fireball, ticks! Even warlocks or mages after a blink as in it amplifies your manuverbility even more is 43 % +! It 's the result of repeated testing and statistical averaging which is the!, which is using the co-eff of 20 % this complies neither the! Especially when you have crazy huge spell damage, 5/5 Emberstorm and 5/5 Imp Immolate regrowth are very close 29! % in different spells damage that a spell in consideration Pain - 18 / 3 = 6....